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Probability information

We publish all odds for features whose results are decided by chance, such as part packs, race reward packs, enhancement and rerolls. This page is built by reading the tables in the game code directly.

Based on game data as of 2026-10-09 (app 2.0.0) · Before any odds change, we announce it in the game and on this website.

Probability-based items are currently used only with credits, gems and points earned in the game; nothing is sold for money.

Names in parentheses are the in-game Korean names. Part names are shown as they appear in the game (in Korean).

General rules

  • There are five part grades: Common · Rare · Epic · Legendary · Mythic.
  • One pack gives one part. First the grade is decided with the odds below, then one part of that grade (see “Picking the part”).
  • Odds don't change by device, account, time or play time. Playing a long time never lowers odds or rewards.
  • Odds are shown exactly as in the game tables (up to two decimal places). Each row adds up to 100% (— = never).
  • Parts given as fixed rewards in story scenes are not random.

Shop packs (Taesan Hobby Shop “Packs”)

Packs bought in the hobby shop's “Packs” tab. A ×10 pull draws 10 cards with the same odds.

PackCommonRareEpicLegendaryMythic
Basic Pack 일반 팩90%9%1%——
Advanced Pack 고급 팩60%32%7%1%—
Premium Pack 프리미엄 팩—75%21%3.5%0.5%

Prices and ×10 guarantees

PackPriceCardsGuarantee
Basic Pack 일반 팩300 credits1—
Advanced Pack 고급 팩1,500 credits1—
Premium Pack 프리미엄 팩100 gems1—
Basic ×10 일반 10연3,000 credits101 of 10 cards is Rare or better
Advanced ×10 고급 10연15,000 credits101 of 10 cards is Epic or better
Premium ×10 프리미엄 10연1,000 gems101 of 10 cards is Epic or better

×10 guarantee: if all 10 cards are below that grade, one random card is raised to that grade. There is no discount.

Track race reward packs

You get one reward pack after each track race (manual races, auto races and offline auto all give the same rewards). Use the “Win” row if you won and the “Loss” row if you lost.

  • Pity: on tracks that can give Epic, after 30 results in a row below Epic, the next (31th) reward on that track is Epic or better (win or lose; counted per track).
  • Your first win on a boss track gives Epic or better (once per track).
  • Losing on a boss track gives one Rare part (the “Loss” row above).
  • Earlier-region tracks: once the story moves on and the next region's tracks open, tracks in earlier regions have their Epic odds multiplied by 33% and give no Legendary or Mythic parts. The difference goes to Rare, and pity doesn't count there.

Baram Hill

TrackCommonRareEpicLegendaryMythic
Baram Hill Park 바람언덕 공원 Win92%8%———
Loss96%4%———
Taesan Hobby Shop Table 태산 모형점 테이블 Win88%11%1%——
Loss94%6%———
Baram Hill Circuit Practice 바람언덕 서킷 연습 주행 Win82%15%3%——
Loss90%9%1%——
Circuit Master · Maru Rematch 서킷 마스터 · 마루 재도전 Win—70%25%4.5%0.5%
Loss—100%———

Eungyeol Riverside

TrackCommonRareEpicLegendaryMythic
Riverside Speedway · Day 강변 고속로 · 낮 Win78%18%4%——
Loss88%11%1%——
Riverside Night Race 강변 야간 레이스 Win70%23%6.5%0.5%—
Loss84%14%2%——
Ripple Rematch · Nami 물결 재도전 · 나미 Win—62%31%6%1%
Loss—100%———

Starlight Arcade

TrackCommonRareEpicLegendaryMythic
Zigzag Alley 지그재그 골목 Win68%24%7.4%0.6%—
Loss83%15%2%——
Starlight Loop 별빛 루프 Win64%27%8%1%—
Loss80%17%3%——
Starlight Rematch · Soyul 별빛 재도전 · 소율 Win—58%33%7.5%1.5%
Loss—100%———

Back-Hill Quarry

TrackCommonRareEpicLegendaryMythic
Jump Canyon 점프 캐니언 Win62%28%9%1%—
Loss78%19%3%——
Midnight Mountain Road 한밤의 산길 Win60%29%10%1%—
Loss76%20%4%——
Echo Rematch · Night Dokkaebi 메아리 재도전 · 밤도깨비 Win—55%35%8%2%
Loss—100%———

Steel Harbor

TrackCommonRareEpicLegendaryMythic
Breakwater Sprint 방파제 스프린트 Win58%30%10%2%—
Loss74%21%5%——
Container Yard 컨테이너 야드 Win56%31%11%2%—
Loss72%22%6%——
Steel Rematch · Cheolmin 강철 재도전 · 철민 Win—52%37%9%2%
Loss—100%———
Featured slots per track (focus drop 60%)

Track reward packs pick the part from the track's featured slots with 60% probability (from all slots if those slots have no part of that grade). Grade odds don't change.

TrackFeatured slots
Baram Hill Park 바람언덕 공원Tire · Gear · Battery
Taesan Hobby Shop Table 태산 모형점 테이블Roller · Stay · Tire
Baram Hill Circuit Practice 바람언덕 서킷 연습 주행Roller · Brake · Mass damper
Circuit Master · Maru Rematch 서킷 마스터 · 마루 재도전Motor · Roller · Stay
Riverside Speedway · Day 강변 고속로 · 낮Motor · Cooler · Gear
Riverside Night Race 강변 야간 레이스Battery · Cooler · Motor
Ripple Rematch · Nami 물결 재도전 · 나미Motor · Battery · Tire
Zigzag Alley 지그재그 골목Motor · Gear · Stay
Starlight Loop 별빛 루프Side fin / skirt · Front spoiler · Rear wing · Battery · Roller
Starlight Rematch · Soyul 별빛 재도전 · 소율Motor · Side fin / skirt · Battery
Jump Canyon 점프 캐니언Brake · Mass damper · Wheel
Midnight Mountain Road 한밤의 산길Motor · Gear · Mass damper
Echo Rematch · Night Dokkaebi 메아리 재도전 · 밤도깨비Motor · Brake · Mass damper
Breakwater Sprint 방파제 스프린트Side fin / skirt · Front spoiler · Battery
Container Yard 컨테이너 야드Roller · Stay · Tire
Steel Rematch · Cheolmin 강철 재도전 · 철민Battery · Tire · Roller
Odds on earlier-region tracks

Tables changed by the rule above (Steel Harbor is the last region for now, so it isn't listed). They apply once the story reaches the next region and its tracks open.

TrackCommonRareEpicLegendaryMythic
Baram Hill Park Win92%8%———
Loss96%4%———
Taesan Hobby Shop Table Win88%11.67%0.33%——
Loss94%6%———
Baram Hill Circuit Practice Win82%17.01%0.99%——
Loss90%9.67%0.33%——
Circuit Master · Maru Rematch Win—91.75%8.25%——
Loss—100%———
Riverside Speedway · Day Win78%20.68%1.32%——
Loss88%11.67%0.33%——
Riverside Night Race Win70%27.86%2.15%——
Loss84%15.34%0.66%——
Ripple Rematch · Nami Win—89.77%10.23%——
Loss—100%———
Zigzag Alley Win68%29.56%2.44%——
Loss83%16.34%0.66%——
Starlight Loop Win64%33.36%2.64%——
Loss80%19.01%0.99%——
Starlight Rematch · Soyul Win—89.11%10.89%——
Loss—100%———
Jump Canyon Win62%35.03%2.97%——
Loss78%21.01%0.99%——
Midnight Mountain Road Win60%36.7%3.3%——
Loss76%22.68%1.32%——
Echo Rematch · Night Dokkaebi Win—88.45%11.55%——
Loss—100%———

Track stages (Elite · Hero · Legend · Myth)

As you level up, stages open where you race the same tracks against stronger rivals. Each stage has its own odds, and on later-region tracks (Baram Hill → Steel Harbor) 6% of each grade's share moves one grade up per region step. Pity, first-win guarantees and the earlier-region rule apply only to the normal stage.

StageOpens at
EliteLv 40
HeroLv 55
LegendLv 70
MythLv 85
Elite stage — odds by region

Regular track · Win

RegionCommonRareEpicLegendaryMythic
Baram Hill40%35%18%6%1%
Eungyeol Riverside37.6%35.3%19.02%6.72%1.36%
Starlight Arcade35.2%35.6%20.04%7.44%1.72%
Back-Hill Quarry32.8%35.9%21.06%8.16%2.08%
Steel Harbor30.4%36.2%22.08%8.88%2.44%

Regular track · Loss

RegionCommonRareEpicLegendaryMythic
Baram Hill70%25%5%——
Eungyeol Riverside65.8%27.7%6.2%0.3%—
Starlight Arcade61.6%30.4%7.4%0.6%—
Back-Hill Quarry57.4%33.1%8.6%0.9%—
Steel Harbor53.2%35.8%9.8%1.2%—

Boss track · Win

RegionCommonRareEpicLegendaryMythic
Baram Hill—45%35%16%4%
Eungyeol Riverside—42.3%35.6%17.14%4.96%
Starlight Arcade—39.6%36.2%18.28%5.92%
Back-Hill Quarry—36.9%36.8%19.42%6.88%
Steel Harbor—34.2%37.4%20.56%7.84%

Boss track · Loss

RegionCommonRareEpicLegendaryMythic
Baram Hill—85%15%——
Eungyeol Riverside—79.9%19.2%0.9%—
Starlight Arcade—74.8%23.4%1.8%—
Back-Hill Quarry—69.7%27.6%2.7%—
Steel Harbor—64.6%31.8%3.6%—
Hero stage — odds by region

Regular track · Win

RegionCommonRareEpicLegendaryMythic
Baram Hill20%35%28%13%4%
Eungyeol Riverside18.8%34.1%28.42%13.9%4.78%
Starlight Arcade17.6%33.2%28.84%14.8%5.56%
Back-Hill Quarry16.4%32.3%29.26%15.7%6.34%
Steel Harbor15.2%31.4%29.68%16.6%7.12%

Regular track · Loss

RegionCommonRareEpicLegendaryMythic
Baram Hill55%32%11%2%—
Eungyeol Riverside51.7%33.38%12.26%2.54%0.12%
Starlight Arcade48.4%34.76%13.52%3.08%0.24%
Back-Hill Quarry45.1%36.14%14.78%3.62%0.36%
Steel Harbor41.8%37.52%16.04%4.16%0.48%

Boss track · Win

RegionCommonRareEpicLegendaryMythic
Baram Hill—25%40%26%9%
Eungyeol Riverside—23.5%39.1%26.84%10.56%
Starlight Arcade—22%38.2%27.68%12.12%
Back-Hill Quarry—20.5%37.3%28.52%13.68%
Steel Harbor—19%36.4%29.36%15.24%

Boss track · Loss

RegionCommonRareEpicLegendaryMythic
Baram Hill—70%26%4%—
Eungyeol Riverside—65.8%28.64%5.32%0.24%
Starlight Arcade—61.6%31.28%6.64%0.48%
Back-Hill Quarry—57.4%33.92%7.96%0.72%
Steel Harbor—53.2%36.56%9.28%0.96%
Legend stage — odds by region

Regular track · Win

RegionCommonRareEpicLegendaryMythic
Baram Hill5%25%35%25%10%
Eungyeol Riverside4.7%23.8%34.4%25.6%11.5%
Starlight Arcade4.4%22.6%33.8%26.2%13%
Back-Hill Quarry4.1%21.4%33.2%26.8%14.5%
Steel Harbor3.8%20.2%32.6%27.4%16%

Regular track · Loss

RegionCommonRareEpicLegendaryMythic
Baram Hill40%35%20%5%—
Eungyeol Riverside37.6%35.3%20.9%5.9%0.3%
Starlight Arcade35.2%35.6%21.8%6.8%0.6%
Back-Hill Quarry32.8%35.9%22.7%7.7%0.9%
Steel Harbor30.4%36.2%23.6%8.6%1.2%

Boss track · Win

RegionCommonRareEpicLegendaryMythic
Baram Hill—10%35%37%18%
Eungyeol Riverside—9.4%33.5%36.88%20.22%
Starlight Arcade—8.8%32%36.76%22.44%
Back-Hill Quarry—8.2%30.5%36.64%24.66%
Steel Harbor—7.6%29%36.52%26.88%

Boss track · Loss

RegionCommonRareEpicLegendaryMythic
Baram Hill—55%35%9%1%
Eungyeol Riverside—51.7%36.2%10.56%1.54%
Starlight Arcade—48.4%37.4%12.12%2.08%
Back-Hill Quarry—45.1%38.6%13.68%2.62%
Steel Harbor—41.8%39.8%15.24%3.16%
Myth stage — odds by region

Regular track · Win

RegionCommonRareEpicLegendaryMythic
Baram Hill—15%35%32%18%
Eungyeol Riverside—14.1%33.8%32.18%19.92%
Starlight Arcade—13.2%32.6%32.36%21.84%
Back-Hill Quarry—12.3%31.4%32.54%23.76%
Steel Harbor—11.4%30.2%32.72%25.68%

Regular track · Loss

RegionCommonRareEpicLegendaryMythic
Baram Hill25%38%27%9%1%
Eungyeol Riverside23.5%37.22%27.66%10.08%1.54%
Starlight Arcade22%36.44%28.32%11.16%2.08%
Back-Hill Quarry20.5%35.66%28.98%12.24%2.62%
Steel Harbor19%34.88%29.64%13.32%3.16%

Boss track · Win

RegionCommonRareEpicLegendaryMythic
Baram Hill——30%42%28%
Eungyeol Riverside——28.2%41.28%30.52%
Starlight Arcade——26.4%40.56%33.04%
Back-Hill Quarry——24.6%39.84%35.56%
Steel Harbor——22.8%39.12%38.08%

Boss track · Loss

RegionCommonRareEpicLegendaryMythic
Baram Hill—40%42%15%3%
Eungyeol Riverside—37.6%41.88%16.62%3.9%
Starlight Arcade—35.2%41.76%18.24%4.8%
Back-Hill Quarry—32.8%41.64%19.86%5.7%
Steel Harbor—30.4%41.52%21.48%6.6%

Named parts

Each win on a boss track also gives a named part with the probability below, separately from the reward pack. One of that track's named parts is picked evenly, and its individual stat is always +6%.

StagePer boss-track win
Normal0.05%
Elite0.1%
Hero0.2%
Legend0.35%
Myth0.5%
TrackNamed parts
Circuit Master · Maru Rematch 서킷 마스터 · 마루 재도전마루의 넓은 날개 · 서킷의 심장 · 마스터 그립
Ripple Rematch · Nami 물결 재도전 · 나미물결 셀 · 밤강 냉각핀 · 물결 3.8
Starlight Rematch · Soyul 별빛 재도전 · 소율러블리 스핀 핀 · 별빛 회전 · 옥상 경량 휠
Echo Rematch · Night Dokkaebi 메아리 재도전 · 밤도깨비도깨비불 댐퍼 · 메아리 브레이크 · 한밤의 토크
Steel Rematch · Cheolmin 강철 재도전 · 철민강철 셀 · 빗길 슬릭 · 아이언 세라믹

Field bosses

Your first win against a field boss in each 30-minute window gives: 1 protection charm (guaranteed) + one reward pack (first row below) + a 12% chance of that boss's named part. Your first-ever win against each boss also gives 100 gems and one more reward pack (second row).

RewardCommonRareEpicLegendaryMythic
First win per window—40%35%18%7%
First-ever win per boss——60%30%10%
Field bossNamed parts
Runaway Dump “Iron Lump” 폭주 덤프 「쇳덩이」폭주 덤프 모터
Black Lightning 검은 번개검은 번개
Fog Phantom 안개 유령안개 유령 타이어
Sandstorm 모래 폭풍모래 폭풍 셀
Steel Giant 강철 거인강철 거인 스테이

Other reward packs

Packs from missions, attendance, milestones, cups and the event shop. Each gives one part, picked from all slots.

RewardCommonRareEpicLegendaryMythic
Daily box (claim all daily missions)85%14%1%——
Weekly box (claim all weekly missions)55%37%7%1%—
7-day attendance loop — day 755%37%7%1%—
First 28 days of attendance — day 755%37%7%1%—
First 28 days of attendance — day 21—75%21%3.5%0.5%
Collect 3 track stars55%37%7%1%—
Collect 21 track stars—75%21%3.5%0.5%
45 parts in the collection book55%37%7%1%—
Cup “Rookie” 1st place88%12%———
Cup “Regular” 1st place55%37%8%——
Cup “Pro” 1st place—72%25%3%—
Endurance “Regular Endurance” 1st place55%37%8%——
Endurance “Team Relay” 1st place40%45%13%2%—
Event shop “Advanced Pack”55%37%7%1%—

Other odds

  • Winning on a boss track: 5% chance of 1 race-spec mod blueprint
  • Endurance “Regular Endurance” 1st place: 15% chance of 1 race-spec mod blueprint
  • Endurance “Team Relay” 1st place: 20% chance of 1 race-spec mod blueprint
  • Endurance “Open Endurance” 1st place: 20% chance of 1 race-spec mod blueprint
  • Weekday track “Part Scrap Quarry Race”: 30% chance (win) or 12% (loss) of 1 protection charm

Picking the part

  • Once the grade is decided, one slot is picked evenly among slots that have parts of that grade, then one part is picked evenly among that slot's parts of that grade.
  • Only track reward packs first pick from the track's featured slots with 60% probability (see “Featured slots per track”).
  • Slots you can't use yet are skipped: rear wings appear only if you own a body without a built-in wing, and coolers only after the cooler slot opens or once you own a cooler.
  • Bodies, chassis and story-only parts never come from packs.
Parts that can appear, by slot and grade
SlotCommonRareEpicLegendaryMythic
Wheel5스포크 레이싱 휠
무쇠 디스크 휠
3스포크 경량 휠
솔리드 디스크 휠
6스포크 카본 휠
웨이트 링 휠
디스크 크롬 휠
에어 스포크 휠
메시 프리즘 휠
Tire기본 대경 러버
소프트 그립 러버
소경 하드 러버
그루브 레이싱 타이어
하드 슬릭 타이어
소경 레이싱 타이어
레이싱 로우프로
카본 하드 슬릭
대경 스피드 타이어
제트 블랙 레이싱
글라스 하드 슬릭
소경 카본 타이어
오로라 트레드
코멧 슬릭
MotorWM-13 스탠다드 모터
HM-11 해머 모터
LX-15 라이트닝 모터
RV-18 하이스핀 모터
WM-15 스탠다드 플러스
HM-13 드릴 모터
EC-14 에코 모터
GS-21 게일 모터
VX-24 볼텍스 모터
TN-16 타이탄 모터
EC-17 프로스트 모터
BZ-27 블레이즈 모터
FL-25 플레어 모터
QK-19 퀘이크 모터
IC-26 아이스 코어 모터
ZD-30 드래곤 코어 모터
NV-32 노바 모터
AT-20 아틀라스 모터
Roller기본 플라스틱 롤러
고무 링 롤러
17mm 대경 플라스틱 롤러
알루미늄 13mm 롤러
11mm 볼베어링 롤러
고무 링 알루 롤러
19mm 베어링 롤러
경량 카본 롤러
더블 고무 롤러
2단 알루 롤러
세라믹 베어링 롤러
스카이 글라이드 롤러
Gear4.2:1 표준 기어
3.8:1 경쾌 기어
5.0:1 언덕 기어
3.7:1 순풍 기어
4.1:1 정밀 기어
4.8:1 등반 기어
3.5:1 질풍 기어
4.0:1 균형 기어
4.5:1 바위 기어
3.4:1 익스트림 기어
3.9:1 레이스 기어
4.4:1 마운틴 기어
3.3:1 오리하르콘 기어
3.8:1 스타실버 기어
Battery일반 알카라인
롱라이프 알카라인
파워 알카라인
충전식 니켈수소
하이볼트 니켈 셀
경량 니켈 셀
고출력 레이싱 셀
롱런 셀
에어 셀
네오 챔프 셀
썬더 셀
페더 셀
블루 스파크 셀
이터널 셀
StayFRP 스테이 세트
FRP 와이드 스테이
알루미 강화 스테이
경량 FRP 스테이
카본 스테이
와이드 알루 스테이
카본 와이드 더블 스테이
스켈레톤 카본 스테이
스카이 프레임 스테이
Brake브레이크 스펀지 (미디엄)
브레이크 스펀지 (소프트)
브레이크 스펀지 (하드)
슬림 브레이크
스텝 브레이크FX 가변 브레이크—
Mass damper사이드 매스 댐퍼
라이트 매스 댐퍼
헤비 매스 댐퍼
로우 매스 댐퍼
슬라이드 댐퍼
에어 댐퍼
그래비티 코어 댐퍼—
Cooler알루 방열판슬림 핀 쿨러트윈 팬 쿨러글레이셔 코어 쿨러—
Rear wing로우 윙
덕테일 스포일러
하이 윙 (2기둥)스완넥 윙2단 윙—
Front spoiler립 스포일러—카나드——
Roof fin—샤크 핀에어 스쿱——
Side fin / skirt—사이드 스커트사이드 핀——

Individual stats (variation · options)

Even the same part differs a little from piece to piece. The variation is picked evenly within the grade's range (in 0.1% steps), and options are added with the odds below. The first option is picked evenly among 5 kinds (Cornering · Top speed · Acceleration · Battery drain · Stability); the second is picked evenly among the others. New parts from the hobby shop's “Display” have 0% variation and no options.

GradeVariation1st option2nd option (if the 1st is added)
Common-3% ~ +2%35%—
Rare-3% ~ +4%55%—
Epic-4% ~ +6%100%30%
Legendary-4% ~ +8%100%60%
Mythic-5% ~ +10%100%100%

Enhancement (+1 to +15)

Each enhancement at the workbench raises the part one step with the odds below. Parts are never destroyed.

StepOddsOn failure
+0 → +1100%—
+1 → +2100%—
+2 → +3100%—
+3 → +4100%—
+4 → +5100%—
+5 → +6100%—
+6 → +7100%—
+7 → +890%Stays
+8 → +980%Stays
+9 → +1070%Stays
+10 → +1160%Drops one step
+11 → +1250%Drops one step
+12 → +1340%Drops one step
+13 → +1430%Drops one step
+14 → +1520%Drops one step
  • Mechanic skill: above Lv40, every 5 levels add +0.2 %p to success (up to +2.4 %p, never above 100%).
  • Using a protection charm stops the step from dropping on failures from +11 (uses 1 charm).
  • Enhancement cap: the lower of the grade cap (Common +12 · Rare +14 · Epic +15 · Legendary +15 · Mythic +15) and the level cap (Lv 0 +10 · Lv 40 +12 · Lv 55 +13 · Lv 70 +14 · Lv 90 +15).

Reroll (workbench)

Put in 3 unused parts of the same slot and grade to get one new part for that slot.

ResultOdds
Same grade90%
One grade up10%

If that slot has no part one grade up, or the grade is Mythic, the chance to go up is 0% and the result is always the same grade. The new part's variation and options follow the “Individual stats” rules.

Oh's used parts display (for reference)

Oh's used parts stall shows 6–8 parts each day. The grade mix of the displayed parts is below (you see the price before buying, so this is not a probability-based item).

ItemCommonRareEpicLegendaryMythic
Display grade46%37%17%——