Probability information
We publish all odds for features whose results are decided by chance, such as part packs, race reward packs, enhancement and rerolls. This page is built by reading the tables in the game code directly.
Based on game data as of 2026-10-09 (app 2.0.0) · Before any odds change, we announce it in the game and on this website.
Probability-based items are currently used only with credits, gems and points earned in the game; nothing is sold for money.
Names in parentheses are the in-game Korean names. Part names are shown as they appear in the game (in Korean).
General rules
- There are five part grades: Common · Rare · Epic · Legendary · Mythic.
- One pack gives one part. First the grade is decided with the odds below, then one part of that grade (see “Picking the part”).
- Odds don't change by device, account, time or play time. Playing a long time never lowers odds or rewards.
- Odds are shown exactly as in the game tables (up to two decimal places). Each row adds up to 100% (— = never).
- Parts given as fixed rewards in story scenes are not random.
Shop packs (Taesan Hobby Shop “Packs”)
Packs bought in the hobby shop's “Packs” tab. A ×10 pull draws 10 cards with the same odds.
| Pack | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Basic Pack 일반 팩 | 90% | 9% | 1% | — | — |
| Advanced Pack 고급 팩 | 60% | 32% | 7% | 1% | — |
| Premium Pack 프리미엄 팩 | — | 75% | 21% | 3.5% | 0.5% |
Prices and ×10 guarantees
| Pack | Price | Cards | Guarantee |
|---|---|---|---|
| Basic Pack 일반 팩 | 300 credits | 1 | — |
| Advanced Pack 고급 팩 | 1,500 credits | 1 | — |
| Premium Pack 프리미엄 팩 | 100 gems | 1 | — |
| Basic ×10 일반 10연 | 3,000 credits | 10 | 1 of 10 cards is Rare or better |
| Advanced ×10 고급 10연 | 15,000 credits | 10 | 1 of 10 cards is Epic or better |
| Premium ×10 프리미엄 10연 | 1,000 gems | 10 | 1 of 10 cards is Epic or better |
×10 guarantee: if all 10 cards are below that grade, one random card is raised to that grade. There is no discount.
Track race reward packs
You get one reward pack after each track race (manual races, auto races and offline auto all give the same rewards). Use the “Win” row if you won and the “Loss” row if you lost.
- Pity: on tracks that can give Epic, after 30 results in a row below Epic, the next (31th) reward on that track is Epic or better (win or lose; counted per track).
- Your first win on a boss track gives Epic or better (once per track).
- Losing on a boss track gives one Rare part (the “Loss” row above).
- Earlier-region tracks: once the story moves on and the next region's tracks open, tracks in earlier regions have their Epic odds multiplied by 33% and give no Legendary or Mythic parts. The difference goes to Rare, and pity doesn't count there.
Baram Hill
| Track | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill Park 바람언덕 공원 Win | 92% | 8% | — | — | — |
| Loss | 96% | 4% | — | — | — |
| Taesan Hobby Shop Table 태산 모형점 테이블 Win | 88% | 11% | 1% | — | — |
| Loss | 94% | 6% | — | — | — |
| Baram Hill Circuit Practice 바람언덕 서킷 연습 주행 Win | 82% | 15% | 3% | — | — |
| Loss | 90% | 9% | 1% | — | — |
| Circuit Master · Maru Rematch 서킷 마스터 · 마루 재도전 Win | — | 70% | 25% | 4.5% | 0.5% |
| Loss | — | 100% | — | — | — |
Eungyeol Riverside
| Track | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Riverside Speedway · Day 강변 고속로 · 낮 Win | 78% | 18% | 4% | — | — |
| Loss | 88% | 11% | 1% | — | — |
| Riverside Night Race 강변 야간 레이스 Win | 70% | 23% | 6.5% | 0.5% | — |
| Loss | 84% | 14% | 2% | — | — |
| Ripple Rematch · Nami 물결 재도전 · 나미 Win | — | 62% | 31% | 6% | 1% |
| Loss | — | 100% | — | — | — |
Starlight Arcade
| Track | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Zigzag Alley 지그재그 골목 Win | 68% | 24% | 7.4% | 0.6% | — |
| Loss | 83% | 15% | 2% | — | — |
| Starlight Loop 별빛 루프 Win | 64% | 27% | 8% | 1% | — |
| Loss | 80% | 17% | 3% | — | — |
| Starlight Rematch · Soyul 별빛 재도전 · 소율 Win | — | 58% | 33% | 7.5% | 1.5% |
| Loss | — | 100% | — | — | — |
Back-Hill Quarry
| Track | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Jump Canyon 점프 캐니언 Win | 62% | 28% | 9% | 1% | — |
| Loss | 78% | 19% | 3% | — | — |
| Midnight Mountain Road 한밤의 산길 Win | 60% | 29% | 10% | 1% | — |
| Loss | 76% | 20% | 4% | — | — |
| Echo Rematch · Night Dokkaebi 메아리 재도전 · 밤도깨비 Win | — | 55% | 35% | 8% | 2% |
| Loss | — | 100% | — | — | — |
Steel Harbor
| Track | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Breakwater Sprint 방파제 스프린트 Win | 58% | 30% | 10% | 2% | — |
| Loss | 74% | 21% | 5% | — | — |
| Container Yard 컨테이너 야드 Win | 56% | 31% | 11% | 2% | — |
| Loss | 72% | 22% | 6% | — | — |
| Steel Rematch · Cheolmin 강철 재도전 · 철민 Win | — | 52% | 37% | 9% | 2% |
| Loss | — | 100% | — | — | — |
Featured slots per track (focus drop 60%)
Track reward packs pick the part from the track's featured slots with 60% probability (from all slots if those slots have no part of that grade). Grade odds don't change.
| Track | Featured slots |
|---|---|
| Baram Hill Park 바람언덕 공원 | Tire · Gear · Battery |
| Taesan Hobby Shop Table 태산 모형점 테이블 | Roller · Stay · Tire |
| Baram Hill Circuit Practice 바람언덕 서킷 연습 주행 | Roller · Brake · Mass damper |
| Circuit Master · Maru Rematch 서킷 마스터 · 마루 재도전 | Motor · Roller · Stay |
| Riverside Speedway · Day 강변 고속로 · 낮 | Motor · Cooler · Gear |
| Riverside Night Race 강변 야간 레이스 | Battery · Cooler · Motor |
| Ripple Rematch · Nami 물결 재도전 · 나미 | Motor · Battery · Tire |
| Zigzag Alley 지그재그 골목 | Motor · Gear · Stay |
| Starlight Loop 별빛 루프 | Side fin / skirt · Front spoiler · Rear wing · Battery · Roller |
| Starlight Rematch · Soyul 별빛 재도전 · 소율 | Motor · Side fin / skirt · Battery |
| Jump Canyon 점프 캐니언 | Brake · Mass damper · Wheel |
| Midnight Mountain Road 한밤의 산길 | Motor · Gear · Mass damper |
| Echo Rematch · Night Dokkaebi 메아리 재도전 · 밤도깨비 | Motor · Brake · Mass damper |
| Breakwater Sprint 방파제 스프린트 | Side fin / skirt · Front spoiler · Battery |
| Container Yard 컨테이너 야드 | Roller · Stay · Tire |
| Steel Rematch · Cheolmin 강철 재도전 · 철민 | Battery · Tire · Roller |
Odds on earlier-region tracks
Tables changed by the rule above (Steel Harbor is the last region for now, so it isn't listed). They apply once the story reaches the next region and its tracks open.
| Track | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill Park Win | 92% | 8% | — | — | — |
| Loss | 96% | 4% | — | — | — |
| Taesan Hobby Shop Table Win | 88% | 11.67% | 0.33% | — | — |
| Loss | 94% | 6% | — | — | — |
| Baram Hill Circuit Practice Win | 82% | 17.01% | 0.99% | — | — |
| Loss | 90% | 9.67% | 0.33% | — | — |
| Circuit Master · Maru Rematch Win | — | 91.75% | 8.25% | — | — |
| Loss | — | 100% | — | — | — |
| Riverside Speedway · Day Win | 78% | 20.68% | 1.32% | — | — |
| Loss | 88% | 11.67% | 0.33% | — | — |
| Riverside Night Race Win | 70% | 27.86% | 2.15% | — | — |
| Loss | 84% | 15.34% | 0.66% | — | — |
| Ripple Rematch · Nami Win | — | 89.77% | 10.23% | — | — |
| Loss | — | 100% | — | — | — |
| Zigzag Alley Win | 68% | 29.56% | 2.44% | — | — |
| Loss | 83% | 16.34% | 0.66% | — | — |
| Starlight Loop Win | 64% | 33.36% | 2.64% | — | — |
| Loss | 80% | 19.01% | 0.99% | — | — |
| Starlight Rematch · Soyul Win | — | 89.11% | 10.89% | — | — |
| Loss | — | 100% | — | — | — |
| Jump Canyon Win | 62% | 35.03% | 2.97% | — | — |
| Loss | 78% | 21.01% | 0.99% | — | — |
| Midnight Mountain Road Win | 60% | 36.7% | 3.3% | — | — |
| Loss | 76% | 22.68% | 1.32% | — | — |
| Echo Rematch · Night Dokkaebi Win | — | 88.45% | 11.55% | — | — |
| Loss | — | 100% | — | — | — |
Track stages (Elite · Hero · Legend · Myth)
As you level up, stages open where you race the same tracks against stronger rivals. Each stage has its own odds, and on later-region tracks (Baram Hill → Steel Harbor) 6% of each grade's share moves one grade up per region step. Pity, first-win guarantees and the earlier-region rule apply only to the normal stage.
| Stage | Opens at |
|---|---|
| Elite | Lv 40 |
| Hero | Lv 55 |
| Legend | Lv 70 |
| Myth | Lv 85 |
Elite stage — odds by region
Regular track · Win
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | 40% | 35% | 18% | 6% | 1% |
| Eungyeol Riverside | 37.6% | 35.3% | 19.02% | 6.72% | 1.36% |
| Starlight Arcade | 35.2% | 35.6% | 20.04% | 7.44% | 1.72% |
| Back-Hill Quarry | 32.8% | 35.9% | 21.06% | 8.16% | 2.08% |
| Steel Harbor | 30.4% | 36.2% | 22.08% | 8.88% | 2.44% |
Regular track · Loss
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | 70% | 25% | 5% | — | — |
| Eungyeol Riverside | 65.8% | 27.7% | 6.2% | 0.3% | — |
| Starlight Arcade | 61.6% | 30.4% | 7.4% | 0.6% | — |
| Back-Hill Quarry | 57.4% | 33.1% | 8.6% | 0.9% | — |
| Steel Harbor | 53.2% | 35.8% | 9.8% | 1.2% | — |
Boss track · Win
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | 45% | 35% | 16% | 4% |
| Eungyeol Riverside | — | 42.3% | 35.6% | 17.14% | 4.96% |
| Starlight Arcade | — | 39.6% | 36.2% | 18.28% | 5.92% |
| Back-Hill Quarry | — | 36.9% | 36.8% | 19.42% | 6.88% |
| Steel Harbor | — | 34.2% | 37.4% | 20.56% | 7.84% |
Boss track · Loss
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | 85% | 15% | — | — |
| Eungyeol Riverside | — | 79.9% | 19.2% | 0.9% | — |
| Starlight Arcade | — | 74.8% | 23.4% | 1.8% | — |
| Back-Hill Quarry | — | 69.7% | 27.6% | 2.7% | — |
| Steel Harbor | — | 64.6% | 31.8% | 3.6% | — |
Hero stage — odds by region
Regular track · Win
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | 20% | 35% | 28% | 13% | 4% |
| Eungyeol Riverside | 18.8% | 34.1% | 28.42% | 13.9% | 4.78% |
| Starlight Arcade | 17.6% | 33.2% | 28.84% | 14.8% | 5.56% |
| Back-Hill Quarry | 16.4% | 32.3% | 29.26% | 15.7% | 6.34% |
| Steel Harbor | 15.2% | 31.4% | 29.68% | 16.6% | 7.12% |
Regular track · Loss
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | 55% | 32% | 11% | 2% | — |
| Eungyeol Riverside | 51.7% | 33.38% | 12.26% | 2.54% | 0.12% |
| Starlight Arcade | 48.4% | 34.76% | 13.52% | 3.08% | 0.24% |
| Back-Hill Quarry | 45.1% | 36.14% | 14.78% | 3.62% | 0.36% |
| Steel Harbor | 41.8% | 37.52% | 16.04% | 4.16% | 0.48% |
Boss track · Win
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | 25% | 40% | 26% | 9% |
| Eungyeol Riverside | — | 23.5% | 39.1% | 26.84% | 10.56% |
| Starlight Arcade | — | 22% | 38.2% | 27.68% | 12.12% |
| Back-Hill Quarry | — | 20.5% | 37.3% | 28.52% | 13.68% |
| Steel Harbor | — | 19% | 36.4% | 29.36% | 15.24% |
Boss track · Loss
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | 70% | 26% | 4% | — |
| Eungyeol Riverside | — | 65.8% | 28.64% | 5.32% | 0.24% |
| Starlight Arcade | — | 61.6% | 31.28% | 6.64% | 0.48% |
| Back-Hill Quarry | — | 57.4% | 33.92% | 7.96% | 0.72% |
| Steel Harbor | — | 53.2% | 36.56% | 9.28% | 0.96% |
Legend stage — odds by region
Regular track · Win
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | 5% | 25% | 35% | 25% | 10% |
| Eungyeol Riverside | 4.7% | 23.8% | 34.4% | 25.6% | 11.5% |
| Starlight Arcade | 4.4% | 22.6% | 33.8% | 26.2% | 13% |
| Back-Hill Quarry | 4.1% | 21.4% | 33.2% | 26.8% | 14.5% |
| Steel Harbor | 3.8% | 20.2% | 32.6% | 27.4% | 16% |
Regular track · Loss
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | 40% | 35% | 20% | 5% | — |
| Eungyeol Riverside | 37.6% | 35.3% | 20.9% | 5.9% | 0.3% |
| Starlight Arcade | 35.2% | 35.6% | 21.8% | 6.8% | 0.6% |
| Back-Hill Quarry | 32.8% | 35.9% | 22.7% | 7.7% | 0.9% |
| Steel Harbor | 30.4% | 36.2% | 23.6% | 8.6% | 1.2% |
Boss track · Win
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | 10% | 35% | 37% | 18% |
| Eungyeol Riverside | — | 9.4% | 33.5% | 36.88% | 20.22% |
| Starlight Arcade | — | 8.8% | 32% | 36.76% | 22.44% |
| Back-Hill Quarry | — | 8.2% | 30.5% | 36.64% | 24.66% |
| Steel Harbor | — | 7.6% | 29% | 36.52% | 26.88% |
Boss track · Loss
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | 55% | 35% | 9% | 1% |
| Eungyeol Riverside | — | 51.7% | 36.2% | 10.56% | 1.54% |
| Starlight Arcade | — | 48.4% | 37.4% | 12.12% | 2.08% |
| Back-Hill Quarry | — | 45.1% | 38.6% | 13.68% | 2.62% |
| Steel Harbor | — | 41.8% | 39.8% | 15.24% | 3.16% |
Myth stage — odds by region
Regular track · Win
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | 15% | 35% | 32% | 18% |
| Eungyeol Riverside | — | 14.1% | 33.8% | 32.18% | 19.92% |
| Starlight Arcade | — | 13.2% | 32.6% | 32.36% | 21.84% |
| Back-Hill Quarry | — | 12.3% | 31.4% | 32.54% | 23.76% |
| Steel Harbor | — | 11.4% | 30.2% | 32.72% | 25.68% |
Regular track · Loss
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | 25% | 38% | 27% | 9% | 1% |
| Eungyeol Riverside | 23.5% | 37.22% | 27.66% | 10.08% | 1.54% |
| Starlight Arcade | 22% | 36.44% | 28.32% | 11.16% | 2.08% |
| Back-Hill Quarry | 20.5% | 35.66% | 28.98% | 12.24% | 2.62% |
| Steel Harbor | 19% | 34.88% | 29.64% | 13.32% | 3.16% |
Boss track · Win
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | — | 30% | 42% | 28% |
| Eungyeol Riverside | — | — | 28.2% | 41.28% | 30.52% |
| Starlight Arcade | — | — | 26.4% | 40.56% | 33.04% |
| Back-Hill Quarry | — | — | 24.6% | 39.84% | 35.56% |
| Steel Harbor | — | — | 22.8% | 39.12% | 38.08% |
Boss track · Loss
| Region | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Baram Hill | — | 40% | 42% | 15% | 3% |
| Eungyeol Riverside | — | 37.6% | 41.88% | 16.62% | 3.9% |
| Starlight Arcade | — | 35.2% | 41.76% | 18.24% | 4.8% |
| Back-Hill Quarry | — | 32.8% | 41.64% | 19.86% | 5.7% |
| Steel Harbor | — | 30.4% | 41.52% | 21.48% | 6.6% |
Named parts
Each win on a boss track also gives a named part with the probability below, separately from the reward pack. One of that track's named parts is picked evenly, and its individual stat is always +6%.
| Stage | Per boss-track win |
|---|---|
| Normal | 0.05% |
| Elite | 0.1% |
| Hero | 0.2% |
| Legend | 0.35% |
| Myth | 0.5% |
| Track | Named parts |
|---|---|
| Circuit Master · Maru Rematch 서킷 마스터 · 마루 재도전 | 마루의 넓은 날개 · 서킷의 심장 · 마스터 그립 |
| Ripple Rematch · Nami 물결 재도전 · 나미 | 물결 셀 · 밤강 냉각핀 · 물결 3.8 |
| Starlight Rematch · Soyul 별빛 재도전 · 소율 | 러블리 스핀 핀 · 별빛 회전 · 옥상 경량 휠 |
| Echo Rematch · Night Dokkaebi 메아리 재도전 · 밤도깨비 | 도깨비불 댐퍼 · 메아리 브레이크 · 한밤의 토크 |
| Steel Rematch · Cheolmin 강철 재도전 · 철민 | 강철 셀 · 빗길 슬릭 · 아이언 세라믹 |
Field bosses
Your first win against a field boss in each 30-minute window gives: 1 protection charm (guaranteed) + one reward pack (first row below) + a 12% chance of that boss's named part. Your first-ever win against each boss also gives 100 gems and one more reward pack (second row).
| Reward | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| First win per window | — | 40% | 35% | 18% | 7% |
| First-ever win per boss | — | — | 60% | 30% | 10% |
| Field boss | Named parts |
|---|---|
| Runaway Dump “Iron Lump” 폭주 덤프 「쇳덩이」 | 폭주 덤프 모터 |
| Black Lightning 검은 번개 | 검은 번개 |
| Fog Phantom 안개 유령 | 안개 유령 타이어 |
| Sandstorm 모래 폭풍 | 모래 폭풍 셀 |
| Steel Giant 강철 거인 | 강철 거인 스테이 |
Other reward packs
Packs from missions, attendance, milestones, cups and the event shop. Each gives one part, picked from all slots.
| Reward | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Daily box (claim all daily missions) | 85% | 14% | 1% | — | — |
| Weekly box (claim all weekly missions) | 55% | 37% | 7% | 1% | — |
| 7-day attendance loop — day 7 | 55% | 37% | 7% | 1% | — |
| First 28 days of attendance — day 7 | 55% | 37% | 7% | 1% | — |
| First 28 days of attendance — day 21 | — | 75% | 21% | 3.5% | 0.5% |
| Collect 3 track stars | 55% | 37% | 7% | 1% | — |
| Collect 21 track stars | — | 75% | 21% | 3.5% | 0.5% |
| 45 parts in the collection book | 55% | 37% | 7% | 1% | — |
| Cup “Rookie” 1st place | 88% | 12% | — | — | — |
| Cup “Regular” 1st place | 55% | 37% | 8% | — | — |
| Cup “Pro” 1st place | — | 72% | 25% | 3% | — |
| Endurance “Regular Endurance” 1st place | 55% | 37% | 8% | — | — |
| Endurance “Team Relay” 1st place | 40% | 45% | 13% | 2% | — |
| Event shop “Advanced Pack” | 55% | 37% | 7% | 1% | — |
Other odds
- Winning on a boss track: 5% chance of 1 race-spec mod blueprint
- Endurance “Regular Endurance” 1st place: 15% chance of 1 race-spec mod blueprint
- Endurance “Team Relay” 1st place: 20% chance of 1 race-spec mod blueprint
- Endurance “Open Endurance” 1st place: 20% chance of 1 race-spec mod blueprint
- Weekday track “Part Scrap Quarry Race”: 30% chance (win) or 12% (loss) of 1 protection charm
Picking the part
- Once the grade is decided, one slot is picked evenly among slots that have parts of that grade, then one part is picked evenly among that slot's parts of that grade.
- Only track reward packs first pick from the track's featured slots with 60% probability (see “Featured slots per track”).
- Slots you can't use yet are skipped: rear wings appear only if you own a body without a built-in wing, and coolers only after the cooler slot opens or once you own a cooler.
- Bodies, chassis and story-only parts never come from packs.
Parts that can appear, by slot and grade
| Slot | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Wheel | 5스포크 레이싱 휠 무쇠 디스크 휠 | 3스포크 경량 휠 솔리드 디스크 휠 | 6스포크 카본 휠 웨이트 링 휠 | 디스크 크롬 휠 에어 스포크 휠 | 메시 프리즘 휠 |
| Tire | 기본 대경 러버 소프트 그립 러버 소경 하드 러버 | 그루브 레이싱 타이어 하드 슬릭 타이어 소경 레이싱 타이어 | 레이싱 로우프로 카본 하드 슬릭 대경 스피드 타이어 | 제트 블랙 레이싱 글라스 하드 슬릭 소경 카본 타이어 | 오로라 트레드 코멧 슬릭 |
| Motor | WM-13 스탠다드 모터 HM-11 해머 모터 LX-15 라이트닝 모터 | RV-18 하이스핀 모터 WM-15 스탠다드 플러스 HM-13 드릴 모터 EC-14 에코 모터 | GS-21 게일 모터 VX-24 볼텍스 모터 TN-16 타이탄 모터 EC-17 프로스트 모터 | BZ-27 블레이즈 모터 FL-25 플레어 모터 QK-19 퀘이크 모터 IC-26 아이스 코어 모터 | ZD-30 드래곤 코어 모터 NV-32 노바 모터 AT-20 아틀라스 모터 |
| Roller | 기본 플라스틱 롤러 고무 링 롤러 17mm 대경 플라스틱 롤러 | 알루미늄 13mm 롤러 11mm 볼베어링 롤러 고무 링 알루 롤러 | 19mm 베어링 롤러 경량 카본 롤러 더블 고무 롤러 | 2단 알루 롤러 세라믹 베어링 롤러 | 스카이 글라이드 롤러 |
| Gear | 4.2:1 표준 기어 3.8:1 경쾌 기어 5.0:1 언덕 기어 | 3.7:1 순풍 기어 4.1:1 정밀 기어 4.8:1 등반 기어 | 3.5:1 질풍 기어 4.0:1 균형 기어 4.5:1 바위 기어 | 3.4:1 익스트림 기어 3.9:1 레이스 기어 4.4:1 마운틴 기어 | 3.3:1 오리하르콘 기어 3.8:1 스타실버 기어 |
| Battery | 일반 알카라인 롱라이프 알카라인 파워 알카라인 | 충전식 니켈수소 하이볼트 니켈 셀 경량 니켈 셀 | 고출력 레이싱 셀 롱런 셀 에어 셀 | 네오 챔프 셀 썬더 셀 페더 셀 | 블루 스파크 셀 이터널 셀 |
| Stay | FRP 스테이 세트 FRP 와이드 스테이 | 알루미 강화 스테이 경량 FRP 스테이 | 카본 스테이 와이드 알루 스테이 | 카본 와이드 더블 스테이 스켈레톤 카본 스테이 | 스카이 프레임 스테이 |
| Brake | 브레이크 스펀지 (미디엄) 브레이크 스펀지 (소프트) | 브레이크 스펀지 (하드) 슬림 브레이크 | 스텝 브레이크 | FX 가변 브레이크 | — |
| Mass damper | 사이드 매스 댐퍼 라이트 매스 댐퍼 | 헤비 매스 댐퍼 로우 매스 댐퍼 | 슬라이드 댐퍼 에어 댐퍼 | 그래비티 코어 댐퍼 | — |
| Cooler | 알루 방열판 | 슬림 핀 쿨러 | 트윈 팬 쿨러 | 글레이셔 코어 쿨러 | — |
| Rear wing | 로우 윙 덕테일 스포일러 | 하이 윙 (2기둥) | 스완넥 윙 | 2단 윙 | — |
| Front spoiler | 립 스포일러 | — | 카나드 | — | — |
| Roof fin | — | 샤크 핀 | 에어 스쿱 | — | — |
| Side fin / skirt | — | 사이드 스커트 | 사이드 핀 | — | — |
Individual stats (variation · options)
Even the same part differs a little from piece to piece. The variation is picked evenly within the grade's range (in 0.1% steps), and options are added with the odds below. The first option is picked evenly among 5 kinds (Cornering · Top speed · Acceleration · Battery drain · Stability); the second is picked evenly among the others. New parts from the hobby shop's “Display” have 0% variation and no options.
| Grade | Variation | 1st option | 2nd option (if the 1st is added) |
|---|---|---|---|
| Common | -3% ~ +2% | 35% | — |
| Rare | -3% ~ +4% | 55% | — |
| Epic | -4% ~ +6% | 100% | 30% |
| Legendary | -4% ~ +8% | 100% | 60% |
| Mythic | -5% ~ +10% | 100% | 100% |
Enhancement (+1 to +15)
Each enhancement at the workbench raises the part one step with the odds below. Parts are never destroyed.
| Step | Odds | On failure |
|---|---|---|
| +0 → +1 | 100% | — |
| +1 → +2 | 100% | — |
| +2 → +3 | 100% | — |
| +3 → +4 | 100% | — |
| +4 → +5 | 100% | — |
| +5 → +6 | 100% | — |
| +6 → +7 | 100% | — |
| +7 → +8 | 90% | Stays |
| +8 → +9 | 80% | Stays |
| +9 → +10 | 70% | Stays |
| +10 → +11 | 60% | Drops one step |
| +11 → +12 | 50% | Drops one step |
| +12 → +13 | 40% | Drops one step |
| +13 → +14 | 30% | Drops one step |
| +14 → +15 | 20% | Drops one step |
- Mechanic skill: above Lv40, every 5 levels add +0.2 %p to success (up to +2.4 %p, never above 100%).
- Using a protection charm stops the step from dropping on failures from +11 (uses 1 charm).
- Enhancement cap: the lower of the grade cap (Common +12 · Rare +14 · Epic +15 · Legendary +15 · Mythic +15) and the level cap (Lv 0 +10 · Lv 40 +12 · Lv 55 +13 · Lv 70 +14 · Lv 90 +15).
Reroll (workbench)
Put in 3 unused parts of the same slot and grade to get one new part for that slot.
| Result | Odds |
|---|---|
| Same grade | 90% |
| One grade up | 10% |
If that slot has no part one grade up, or the grade is Mythic, the chance to go up is 0% and the result is always the same grade. The new part's variation and options follow the “Individual stats” rules.
Oh's used parts display (for reference)
Oh's used parts stall shows 6–8 parts each day. The grade mix of the displayed parts is below (you see the price before buying, so this is not a probability-based item).
| Item | Common | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|
| Display grade | 46% | 37% | 17% | — | — |